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AIED Workshop Abstract Submissions Extended to 05 MAY!!

Added by Goldberg, Ben over 1 year ago

AGENDA NOW ATTACHED

DEADLINE EXTENSION: ABSTRACTS DUE 05 MAY

CALL FOR ABSTRACTS FOR PAPERS/DEMONSTRATIONS: A Workshop on AI to Support Guided Experiential Learning (GEL)

We are excited to announce that we are hosting a FULL-DAY workshop at the upcoming International Conference on Artificial Intelligence in Education (AIED; https://www.aied2023.org/). We are inviting PAPERS and DEMONSTRATIONS that address the four themes outlined in the overview below. We are particularly interested in work that uses AI and adaptive methods to guide and support skill acquisition and higher-level learning objectives or that can be applied to do this, but will consider contributions of any type that will further a discussion about how AIED method apply to GEL.

SUBMISSION SITE
https://easychair.org/conferences/?conf=aiedgel23

CO-CHAIRS
Benjamin Goldberg, PhD:
Robby Robson, PhD:

PROGRAM COMMITTEE
Kevin Owens, University of Texas-Austin; Dr. Gautam Biswas, Vanderbilt University; Dr. Andy Smith, North Carolina State University; Dr. Randall Spain, US Army DEVCOM Soldier Center; Dr. Anne Sinatra, US Army DEVCOM Soldier Center; Lisa Townsend, US Army DEVCOM Soldier Center; Mike Hernandez, Eduworks; Dr. Scotty Craig, Arizona State University

OVERVIEW
AI is revolutionizing the way we learn, work, and acquire new skills. With its ability to process and analyze vast amounts of data, automatically generate con-tent, and provide intelligent tutoring support, AI is helping educators and trainers develop and deliver personalized, effective, and engaging learning experiences. This workshop explores how AI can be used to influence and optimize Guided Experiential Learning (GEL).

In 1984 Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often ex-pressed as learning-by-doing. In our context, GEL is a pedagogical framework for learning-by-doing that emphasizes longitudinal skill development and proficiency gained through focused, repetitive practice under real world-like conditions [2]. Critical to GEL is instructional scaffolding across an ecosystem of experiential resources that promote skill development, including games and simulations delivered using virtual-, augmented-, and mixed-reality based applications. Skills targeted using a GEL framework are developed over time under controlled conditions that are dictated by learner states and learning theory [1, 3]. Episodic events help learners codify declarative/procedural knowledge and acquire psychomotor skills with varied task contexts and complexity while providing opportunities to gain the tacit knowledge required to progress from novice to expert. While GEL is effective for all human task training, when combined with simulations it is ideal for occupations performed in volatile, uncertain, complex, and ambiguous (VUCA) settings. These include medicine, sports, military, public safety, aviation, and other industries that are investing in simulation and extended reality solutions to support training.

WORKSHOP THEMES
The complexity of designing and assessing experiential learning and the technology-enabled, data-rich environments in which GEL takes place make GEL an ideal candidate for using AI. It can assist in the design, delivery, and evaluation of experiential events that contribute to longer-term skill and proficiency objectives and to optimize learning. This leads to research challenges that form the proposed workshop themes:

  • Multi-Modal Data Strategy
    GEL takes place across interactive environments where learners engage with physical objects, and increasingly in games and simulations supported by virtual, augmented, and mixed reality. Before any AI or machine learning (ML) techniques can be applied, strategies are needed to collect and interpret data from these environments. Multimodal learning analytics is an emerging area of AI in Education [4]. Exciting advancements are being made in the use of video, audio, and sensor data to deliver insights into student learning processes and support learner modeling. To get to AI-enabled GEL, researchers must mature a data strategy to define how sources can be collected and applied across interactive multi-modal environments.
  • Modeling Skill Acquisition and Competency
    Predictive learner analytics is another growing area of interest in AI in education. By observing learner behaviors and outcomes over time and across multiple environments, and by using sources of data that provide evidence of learning, AI can be applied to develop predictive models of learner and team competency state, which will help inform next-step pedagogical decisions and provide in-sights for talent management [5]. Evaluating the quality of a learning event on overall competency acquisition is also a critical function to enable self-optimizing learning environments designed for GEL.
  • AI and Experience Design
    Assessing the proficiency of an individual or team on a real-world task is no longer a matter of simply giving them a test and scoring it. Instead, it is necessary to observe performance across multiple trials, delivered under multiple conditions. From this perspective, a learning experience must not only be designed to support task execution; it must also be designed to allow for context-specific monitoring and assessment of foundational behaviors, processes, and procedures across a set of tasks, conditions, and standards. In addition, to support GEL, a learner requires several experiential opportunities under variations in condition and complexity [1, 3], thus creating a content creation and curation challenge.
    Support, Feedback and Coaching
  • Instructional support, feedback, and coaching are critical for GEL. Determining when, how, and what forms of feedback and support to deliver to facilitate effective learning remain open areas of research [7]. In addition, when considering GEL and longitudinal skill development, assisting learners in defining what they should practice next, and how best to practice it is a useful question that AI can help through objective analysis and decision support functions.

SUBMISSION GUIDELINES
All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:
Papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT
Demonstrations (5-6 pages using template) showcasing mature use cases that highlight advancements in performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.

IMPORTANT DATES
05 MAY: Deadline to submit an Extended Abstract (~500 words) of the proposed work
2-WEEKS FOLLOWING SUBMISSION: Decisions will be made on a rolling basis and will be based on the submitted abstract.
15 JUNE: Camera-ready paper due
07 JULY: Date of Workshop

REFERENCES
Kolb, D. A.: The process of experiential learning. Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N.J: Prentice-Hall (1984).
Hernandez, M., Blake-Plock, S., Owens, K., Goldberg, B., Robson, R., Center, S., ... Ray, F.: Enhancing the Total Learning Architecture for Experiential Learning. In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL (2022).
Anders Ericsson, K.: Deliberate practice and acquisition of expert performance: a general overview. Academic emergency medicine, 15(11), 988-994 (2008).
Emerson, A., Cloude, E. B., Azevedo, R., Lester, J.: Multimodal learning analytics for game‐based learning. British Journal of Educational Technology, 51(5), 1505-1526 (2020).
Namoun, A., Alshanqiti, A.: Predicting student performance using data mining and learning analytics techniques: Systematic literature review. Applied Sciences, 11(1), 237 (2020).
Kondratjew, H., Kahrens, M.: Leveraging experiential learning training through spaced learning. Journal of Work-Applied Management, 11(1), 30-52 (2019).
Lester, J. C., Spain, R. D., Rowe, J. P., Mott, B. W.: Instructional support, feedback, and coaching in game-based learning. Handbook of game-based learning, 209-237 (2020).

GIFTSym11 Registration is Now Open!

Added by Sinatra, Anne over 1 year ago

The 11th Annual GIFT User Symposium (GIFTSym11) is quickly approaching!

GIFTSym11 is a two-day event that will be held on May 10th, and 11th, 2023 in Orlando, FL at Partnership 3 (3039 Technology Parkway, Orlando, FL 32826). Virtual participation on Microsoft Teams is also available for non-presenters who wish to participate virtually.

Presentations will be given in-person only, but non-presenters are welcome to attend in-person or virtually on Microsoft Teams.

Attendance at GIFTSym11 is FREE OF CHARGE, however, we do ask that you register at the below link to help us properly prepare for the number of expected participants, and the mode that they plan to participate in.

REGISTRATION LINK: https://cloud.gifttutoring.org/dashboard/?eid=793d40cb-e13c-497c-af1e-67777bad0fe8

Please register even if you be only joining us for part of the event.

The preliminary schedule will be released soon, so please keep an eye on the news page on GIFTtutoring.org (https://gifttutoring.org/projects/gift/news)

We are looking forward to a great event!

-The GIFTSym11 Program Committee
(Please direct questions about GIFTSym11 to Anne Sinatra at )

WS CALL FOR ABSTRACTS: AI & Guided Experiential Learning

Added by Goldberg, Ben over 1 year ago

AGENDA NOW ATTACHED!!!!

CALL FOR ABSTRACTS FOR PAPERS/DEMONSTRATIONS: A Workshop on AI to Support Guided Experiential Learning (GEL)

We are excited to announce that we are hosting a FULL-DAY workshop at the upcoming International Conference on Artificial Intelligence in Education (AIED; https://www.aied2023.org/). We are inviting PAPERS and DEMONSTRATIONS that address the four themes outlined in the overview below. We are particularly interested in work that uses AI and adaptive methods to guide and support skill acquisition and higher-level learning objectives or that can be applied to do this, but will consider contributions of any type that will further a discussion about how AIED method apply to GEL.

SUBMISSION SITE
https://easychair.org/conferences/?conf=aiedgel23

CO-CHAIRS
Benjamin Goldberg, PhD:
Robby Robson, PhD:

PROGRAM COMMITTEE
Kevin Owens, University of Texas-Austin; Dr. Gautam Biswas, Vanderbilt University; Dr. Andy Smith, North Carolina State University; Dr. Randall Spain, US Army DEVCOM Soldier Center; Dr. Anne Sinatra, US Army DEVCOM Soldier Center; Lisa Townsend, US Army DEVCOM Soldier Center; Mike Hernandez, Eduworks; Dr. Scotty Craig, Arizona State University

OVERVIEW
AI is revolutionizing the way we learn, work, and acquire new skills. With its ability to process and analyze vast amounts of data, automatically generate con-tent, and provide intelligent tutoring support, AI is helping educators and trainers develop and deliver personalized, effective, and engaging learning experiences. This workshop explores how AI can be used to influence and optimize Guided Experiential Learning (GEL).

In 1984 Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often ex-pressed as learning-by-doing. In our context, GEL is a pedagogical framework for learning-by-doing that emphasizes longitudinal skill development and proficiency gained through focused, repetitive practice under real world-like conditions [2]. Critical to GEL is instructional scaffolding across an ecosystem of experiential resources that promote skill development, including games and simulations delivered using virtual-, augmented-, and mixed-reality based applications. Skills targeted using a GEL framework are developed over time under controlled conditions that are dictated by learner states and learning theory [1, 3]. Episodic events help learners codify declarative/procedural knowledge and acquire psychomotor skills with varied task contexts and complexity while providing opportunities to gain the tacit knowledge required to progress from novice to expert. While GEL is effective for all human task training, when combined with simulations it is ideal for occupations performed in volatile, uncertain, complex, and ambiguous (VUCA) settings. These include medicine, sports, military, public safety, aviation, and other industries that are investing in simulation and extended reality solutions to support training.

WORKSHOP THEMES
The complexity of designing and assessing experiential learning and the technology-enabled, data-rich environments in which GEL takes place make GEL an ideal candidate for using AI. It can assist in the design, delivery, and evaluation of experiential events that contribute to longer-term skill and proficiency objectives and to optimize learning. This leads to research challenges that form the proposed workshop themes:

  • Multi-Modal Data Strategy:
    GEL takes place across interactive environments where learners engage with physical objects, and increasingly in games and simulations supported by virtual, augmented, and mixed reality. Before any AI or machine learning (ML) techniques can be applied, strategies are needed to collect and interpret data from these environments. Multimodal learning analytics is an emerging area of AI in Education [4]. Exciting advancements are being made in the use of video, audio, and sensor data to deliver insights into student learning processes and support learner modeling. To get to AI-enabled GEL, researchers must mature a data strategy to define how sources can be collected and applied across interactive multi-modal environments.
  • Modeling Skill Acquisition and Competency
    Predictive learner analytics is another growing area of interest in AI in education. By observing learner behaviors and outcomes over time and across multiple environments, and by using sources of data that provide evidence of learning, AI can be applied to develop predictive models of learner and team competency state, which will help inform next-step pedagogical decisions and provide in-sights for talent management [5]. Evaluating the quality of a learning event on overall competency acquisition is also a critical function to enable self-optimizing learning environments designed for GEL.
  • AI and Experience Design
    Assessing the proficiency of an individual or team on a real-world task is no longer a matter of simply giving them a test and scoring it. Instead, it is necessary to observe performance across multiple trials, delivered under multiple conditions. From this perspective, a learning experience must not only be designed to support task execution; it must also be designed to allow for context-specific monitoring and assessment of foundational behaviors, processes, and procedures across a set of tasks, conditions, and standards. In addition, to support GEL, a learner requires several experiential opportunities under variations in condition and complexity [1, 3], thus creating a content creation and curation challenge.
  • Support, Feedback and Coaching
    Instructional support, feedback, and coaching are critical for GEL. Determining when, how, and what forms of feedback and support to deliver to facilitate effective learning remain open areas of research [7]. In addition, when considering GEL and longitudinal skill development, assisting learners in defining what they should practice next, and how best to practice it is a useful question that AI can help through objective analysis and decision support functions.

SUBMISSION GUIDELINES
All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:
  • Papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT
  • Demonstrations (5-6 pages using template) showcasing mature use cases that highlight advancements in performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.
IMPORTANT DATES
  • 30 APRIL: Deadline to submit an Extended Abstract (~500 words) of the proposed work
  • 2-WEEKS FOLLOWING SUBMISSION: Decisions will be made on a rolling basis and will be based on the submitted abstract.
  • 15 JUNE: Camera-ready paper due
  • 03 or 07 JULY: Date of Workshop
REFERENCES
  1. Kolb, D. A.: The process of experiential learning. Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N.J: Prentice-Hall (1984).
  2. Hernandez, M., Blake-Plock, S., Owens, K., Goldberg, B., Robson, R., Center, S., ... Ray, F.: Enhancing the Total Learning Architecture for Experiential Learning. In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL (2022).
  3. Anders Ericsson, K.: Deliberate practice and acquisition of expert performance: a general overview. Academic emergency medicine, 15(11), 988-994 (2008).
  4. Emerson, A., Cloude, E. B., Azevedo, R., Lester, J.: Multimodal learning analytics for game‐based learning. British Journal of Educational Technology, 51(5), 1505-1526 (2020).
  5. Namoun, A., Alshanqiti, A.: Predicting student performance using data mining and learning analytics techniques: Systematic literature review. Applied Sciences, 11(1), 237 (2020).
  6. Kondratjew, H., Kahrens, M.: Leveraging experiential learning training through spaced learning. Journal of Work-Applied Management, 11(1), 30-52 (2019).
  7. Lester, J. C., Spain, R. D., Rowe, J. P., Mott, B. W.: Instructional support, feedback, and coaching in game-based learning. Handbook of game-based learning, 209-237 (2020).

SWOT Analysis of ITSs Book (Vol 10) Now Available!

Added by Sinatra, Anne over 1 year ago

The Design Recommendations for Intelligent Tutoring Systems: Volume 10 – Strengths, Weaknesses, Opportunities and Threats (SWOT) Analysis of ITSs Book is now published and available for download! The book is free, and is available in the documents tab of gifttutoring.org or through this link: https://gifttutoring.org/documents/163

The Design Recommendations for Intelligent Tutoring Systems (ITSs) series explores the impact of ITS design on education and training. Specifically, this book volume includes Strengths, Weaknesses, Opportunities, and Threats (SWOT) Analyses of ITS components. The book includes overview chapters and individual chapters which examine the current and potential future states of both traditional and advanced ITS elements. These topic areas include Learner Modeling, Instructional Strategies, Authoring Tools, Domain Modeling, Assessment, Team Tutoring, Self-Improving Systems, Data Visualization, Competency-Based Scenario Design, and the Generalized Intelligent Framework for Tutoring (GIFT).

Citation: Sinatra, A.M., Graesser, A.C., Hu, X., Goodwin, G., and Rus, V. (Eds.). (2023). Design Recommendations for Intelligent Tutoring Systems: Volume 10 - Strengths, Weaknesses, Opportunities and Threats (SWOT) Analysis of Intelligent Tutoring Systems. Orlando, FL: US Army Combat Capabilities Development Command - Soldier Center. ISBN 978-0-9977258-3-4. Available at: https://gifttutoring.org/documents/163

GIFTSym11 Deadline Extension!

Added by Sinatra, Anne over 1 year ago

We are happy to announce a Deadline Extension for GIFTSym11!

New Abstract Due Date: 19 March 2023 at 11:59pm Eastern

The full updated dates are:

Abstract Submission Deadline (Updated) – 19 March 2023 at 11:59pm Eastern
Acceptance Notification (Updated) - 7 April 2023
Camera-Ready Paper Submission Deadline (Updated) – 27 April 2023
Presentation Submission Deadline – 4 May 2023
GIFTSym11 – 10-11 May 2023, Orlando, FL

If you're doing innovative work in Adaptive Instructional Systems, we want to hear from you!

The full Call for Papers for GIFTSym11 can be viewed at: https://easychair.org/cfp/GIFTSym11

You can submit your abstract using the EasyChair GIFTSym11 submission site at: https://easychair.org/my/conference?conf=giftsym11

Please share this announcement with anyone you feel may be interested. We are looking forward to learning about all the great work being done.
-

Original Call for Papers:

CALL FOR PAPERS ANNOUNCEMENT!!!

GIFTSym11 will be held in-person on May 10th and 11th, 2023 in Orlando, FL. All presentations will be in-person. We are planning to have a hybrid option for non-presenting attendees who wish to participate virtually, however, they are also welcome to attend in-person.

GIFTSym11 is the eleventh annual Generalized Intelligent Framework for Tutoring (GIFT) User Symposium. GIFTSym11 invites GIFT designers, developers and practitioners to submit technical papers about their ideas, experiences, and lessons-learned in using GIFT to author and evaluate Adaptive Instructional Systems (AISs). GIFT is an open-source, empirically-based, service-oriented framework of tools, methods and standards to make it easier to author computer-based tutoring systems (CBTSs), deliver and manage instruction, and assess the effect of adaptive instruction, CBTSs, components and methodologies. GIFT is being developed under the Adaptive Tutoring Research Science & Technology project at the Learning in Intelligent Tutoring Environments (LITE) Laboratory, part of the US Army Combat Capability Development Command – Soldier Center’s Simulation and Training Technology Center (DEVCOM-SC STTC).

You can submit your abstract using the EasyChair GIFTSym11 submission site at: https://easychair.org/my/conference?conf=giftsym11

Submission Guidelines

All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:

Full papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT.
Short papers (3-4 pages using template) describing standards opportunities for AISs. This will form the basis for a potential separate session on the applicability of standards for AIS development.
Demonstration (3-4 pages using template) showcasing mature use cases that highlight advancements in GIFT’s utility across performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.

List of Topics
•AI and Machine Learning for AISs
•Collective and Team-Based Methods
•Measurement and Assessment
•Standards for Adaptive Instructional Systems (AISs)
•Authoring Tools
•Domain Modeling
•Individual Learner Modeling
•Instructional Management
•AIS Architecture and Ontology
•After Action Review (AAR)
•Competency Modeling
•AIS Dashboards and Visualizations
•Interoperability and Learning Ecosystems Future and Emerging Concepts

Updated Important Dates
Abstract Submission Deadline (Updated) – 19 March 2023 at 11:59pm Eastern
Acceptance Notification (Updated) - 7 April 2023
Camera-Ready Paper Submission Deadline (Updated) – 27 April 2023
Presentation Submission Deadline – 4 May 2023
GIFTSym11 – 10-11 May 2023, Orlando, FL

Program Committee
•Dr. Anne M. Sinatra (Program Chair)
•Dr. Benjamin Goldberg
•Dr. Gregory Goodwin
•Dr. Randall Spain
•Ms. Lisa Townsend

Publication
GIFTSym11 proceedings will be published by U.S. Army Combat Capability Development Command - Solider Center (DEVCOM-SC).
There will be a contributor agreement for all paper authors to sign prior to proceedings publication.

Venue
We are excited to announce that GIFTSym11 will be held in-person this year! The event will be held in Orlando, Florida. We ask that all presenters plan to attend and present in-person, as presentations will be given in-person only. We are planning to have a hybrid option for non-presenting attendees who wish to participate virtually, however, they are also welcome to attend in-person.

GIFTSym11 participation and attendance will be free of charge, but we do ask that you register online prior to the event. More details will be shared as GIFTSym11 approaches.

As GIFTSym11 is an in-person event, by attending GIFTSym11 in-person, you voluntarily assume all risks related to possible exposure to COVID-19.

Contact
All questions about submissions should be emailed to Dr. Sinatra at
You can submit your abstract using the EasyChair GIFTSym11 submission site at: https://easychair.org/my/conference?conf=giftsym11

GIFTSym11 CALL FOR PAPERS

Added by Sinatra, Anne almost 2 years ago

GIFTSYM11 CALL FOR PAPERS ANNOUNCEMENT!

GIFTSym11 will be held in-person on May 10th and 11th, 2023 in Orlando, FL. All presentations will be in-person. We are planning to have a hybrid option for non-presenting attendees who wish to participate virtually, however, they are also welcome to attend in-person.

GIFTSym11 is the eleventh annual Generalized Intelligent Framework for Tutoring (GIFT) User Symposium. GIFTSym11 invites GIFT designers, developers and practitioners to submit technical papers about their ideas, experiences, and lessons-learned in using GIFT to author and evaluate Adaptive Instructional Systems (AISs). GIFT is an open-source, empirically-based, service-oriented framework of tools, methods and standards to make it easier to author computer-based tutoring systems (CBTSs), deliver and manage instruction, and assess the effect of adaptive instruction, CBTSs, components and methodologies. GIFT is being developed under the Adaptive Tutoring Research Science & Technology project at the Learning in Intelligent Tutoring Environments (LITE) Laboratory, part of the US Army Combat Capability Development Command – Soldier Center’s Simulation and Training Technology Center (DEVCOM-SC STTC).

You can submit your abstract using the EasyChair GIFTSym11 submission site at: https://easychair.org/my/conference?conf=giftsym11

Submission Guidelines

All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:

Full papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT.
Short papers (3-4 pages using template) describing standards opportunities for AISs. This will form the basis for a potential separate session on the applicability of standards for AIS development.
Demonstration (3-4 pages using template) showcasing mature use cases that highlight advancements in GIFT’s utility across performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.

Important Dates

Abstracts are required to be extended abstracts (minimum 800 words) covering the focus of your paper, results/conclusions and recommendations. Review for acceptance will be based on the extended abstracts. There will be a rolling review process and acceptance notification. Presentations will need to be received prior to the event to help facilitate the hybrid portion.

Abstract Submission Deadline – 13 March 2023
Acceptance Notification - 29 March 2023
Camera-Ready Paper Submission Deadline - 24 April 2023
Presentation Submission Deadline – 4 May 2023
GIFTSym11 – 10-11 May 2023, Orlando, FL

List of Topics

•Artificial Intelligence (AI) and Machine Learning for AISs
•Collective and Team-Based Methods
•Measurement and Assessment
•Standards for AISs
•Authoring Tools
•Domain Modeling
•Individual Learner Modeling
•Instructional Management
•AIS Architecture and Ontology
•After Action Review (AAR)
•Competency Modeling
•AIS Dashboards and Visualizations
•Interoperability and Learning Ecosystems for Future and Emerging Concepts

Program Committee

•Dr. Anne M. Sinatra (Program Chair)
•Dr. Benjamin Goldberg
•Dr. Gregory Goodwin
•Dr. Randall Spain
•Ms. Lisa Townsend

Publication

GIFTSym11 proceedings will be published by U.S. Army Combat Capability Development Command - Solider Center (DEVCOM-SC).

There will be a contributor agreement for all paper authors to sign prior to proceedings publication.

Venue

We are excited to announce that GIFTSym11 will be held in-person this year! The event will be held in Orlando, Florida. We ask that all presenters plan to attend and present in-person, as presentations will be given in-person only. We are planning to have a hybrid option for non-presenting attendees who wish to participate virtually, however, they are also welcome to attend in-person.

GIFTSym11 participation and attendance will be free of charge, but we do ask that you register online prior to the event. More details will be shared as GIFTSym11 approaches.

As GIFTSym11 is an in-person event, by attending GIFTSym11 in-person, you voluntarily assume all risks related to possible exposure to COVID-19.

Contact

All questions about submissions should be emailed to Dr. Sinatra at

You can submit your abstract using the EasyChair GIFTSym11 submission site at: https://easychair.org/my/conference?conf=giftsym11

Official Release of GIFT 2022-1 is Here!!!

Added by Goldberg, Ben almost 2 years ago

Just in time for Thanksgiving!! We're happy to announce the public facing version of GIFT 2022-1 is now available!!

Download GIFT 2022-1 and dependencies directly from this link: https://gifttutoring.org/projects/gift/files.

A GIFT account is required to download the software, and is available at no cost.

This release features:
- A regression tested open source version of GIFT with enhancements and extensions built upon GIFT 2021-2.
- GIFT xAPI improvements in support of the STE Experiential Learning for Readiness (STEEL-R) data strategy focused on competency-based learner modeling. This includes new context extensions to track stress and difficulty across each experienced task and adaptive inject within a scenario.
- Interfacing with the open source Competency and Skill System (CASS).
- Integration with the Institute for Creative Technology's (ICT) Unity-based Rapid Integration and Development Environment (RIDE).
- Executable demonstration in RIDE with assessments and After Action Review supports managed via GIFT.
- First release of the eXperience Training Support Package (XTSP) data schema focused on integration between an intelligent tutoring service and a synthetic training environment.
- Core demonstration courses that are editable for authoring and GIFT familiarization.
- Run local videos within a new defined GIFT course object.
- Several improvements to the Game Master User Interface, with focus on interfacing assessment and coaching strategy information with a human observer, and better usability with the map and icon features during scenario execution and AAR.
- A new web monitor for administrators running their own cloud instance of GIFT.
- And MUCH MUCH More!!

GIFT Cloud updates will still be deployed regularly, so keep track of GIFT news items for announcements on new functionality.

For a full breakdown of all new functions and services, visit this link to the GIFT2022-1 release notes:
https://gifttutoring.org/projects/gift/wiki/Release_Notes_2022-1

GIFTSym10 Proceedings Publication & Special Session

Added by Sinatra, Anne over 2 years ago

We are happy to announce that the Proceedings of the 10th Annual GIFT Symposium are now published and available for download under the GIFTtutoring.org documents tab, and at: https://www.gifttutoring.org/documents/159

Additionally, we are holding a special GIFTSym10 session today (May 27th, 2022) from 1:30pm - 3:30pm Eastern to complete presentation of papers 12, 13, 14 due to previous technical difficulties.

The link for the special session is:
https://dod.teams.microsoft.us/l/meetup-join/19%3adod%3ameeting_7eee4336b0e947438000907fc1e9b7d8%40thread.v2/0?context=%7b%22Tid%22%3a%22fae6d70f-954b-4811-92b6-0530d6f84c43%22%2c%22Oid%22%3a%222c58c790-f754-4a95-b481-c181852500d5%22%7d

Thank you to all our authors and presenters!

-The GIFTSym10 Program Committee

GIFTSym10 Special Session (Friday, 5/27)

Added by Sinatra, Anne over 2 years ago

Unfortunately there is a current Microsoft Teams outage this morning (Wednesday, May 25th), which has impacted our ability to meet and complete the final 3 presentations of GIFTSym10.

As as a result, we have scheduled a special session for presentations 12, 13, and 14 for this Friday, May 27th, 2022 at 1:30pm - 3:30pm Eastern. Please attend if you are available and would like to see the presentations. We will provide additional updates if there are any changes in our plans. Also, please keep an eye out for the Proceedings this week.

GIFTSym10 Special Session Link (Friday, 5/27/22 from 1:30pm - 3:30pm Eastern):

https://dod.teams.microsoft.us/l/meetup-join/19%3adod%3ameeting_7eee4336b0e947438000907fc1e9b7d8%40thread.v2/0?context=%7b%22Tid%22%3a%22fae6d70f-954b-4811-92b6-0530d6f84c43%22%2c%22Oid%22%3a%222c58c790-f754-4a95-b481-c181852500d5%22%7d

Thank you for your participation, and we apologize for any inconvenience.

-The GIFTSym10 Program Committee

GIFTSym10 Day 2

Added by Sinatra, Anne over 2 years ago

Thank you for a great first day of GIFTSym10!

Today, May 25th, 2022 is Day 2 of GIFTSym10. The event runs from 8:30am - 12:00pm Eastern today.

The final schedule can be downloaded from this news item: https://gifttutoring.org/news/156

The links and optional call in numbers for Day 2 of GIFTSym10 are included below. Please note there are different Microsoft Teams links for each day. Also, please join on the web version of Microsoft Teams, even if you have the app installed. If you are having difficulty with Microsoft Teams and need to call in, the call in numbers are listed below (they are also different each day).

GIFTSYM10 DAY 2:
https://dod.teams.microsoft.us/l/meetup-join/19%3adod%3ameeting_46834dfc77054a7b96f889030936e524%40thread.v2/0?context=%7b%22Tid%22%3a%22fae6d70f-954b-4811-92b6-0530d6f84c43%22%2c%22Oid%22%3a%222c58c790-f754-4a95-b481-c181852500d5%22%7d

Optional Day 2 call in number:
+1 571-616-7941,,160718233#
Phone Conference ID: 160 718 233#

If you encounter technical difficulties joining, please email BOTH AND

Your GIFTSYM10 Program Committee
(Please direct technical questions to BOTH and )

(21-30/178)

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