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GIFT Cloud Downtime Tues 10/3 through Thurs 10/5/23

Added by Sinatra, Anne 6 months ago

In order to perform server maintenance and upgrades, cloud.gifttutoring.org will be down for an extended time on the week of October 2nd, 2023.

It is anticipated that cloud.gifttutoring.org will be down for a duration of three full days: Tuesday, October 3rd, Wednesday, October 4th, and Thursday, October 5th, 2023.

We plan to notify the community when servers are back online and ready for use via a News item on gifttutoring.org.

Additionally, there may be occasional downtime of the main gifttutoring.org website the week of October 2nd.

-Your GIFT Team

GIFT Cloud Downtime on Friday, 7/14/23

Added by Sinatra, Anne 8 months ago

In order to perform additional server maintenance and upgrades, cloud.gifttutoring.org will be down for an extended time tomorrow morning (Friday, July 14th, 2023) during regularly scheduled maintenance. The current estimated downtime is from 8:00 AM EST - 11:00 AM EST, and we will notify the community when servers are back online and ready for use.

-Your GIFT Team

AGENDA: Workshop on AI & Guided Experiential Learning

Added by Goldberg, Ben 9 months ago

DRAFT AGENDA

We are excited to be hosting a FULL-DAY workshop at the upcoming International Conference on Artificial Intelligence in Education (AIED; https://www.aied2023.org/).

We've put an excellent program together and we're eager to share the Agenda with the broader community (visit the News link to access the attachment). We'll have a nice mix of invited talks, paper presentations and demonstrations. The workshop is being run as a HYRBID event with the ability to participate remotely. If the topic and agenda is of interest, there's still time to get registered! Visit the conference site for more information.

We're also pleased to announce that Dr. Benjamin Nye (USC-Institute for Creative Technologies) will be providing our opening keynote! We look forward to Dr. Nye kicking off the event with a though provoking presentation.
TITLE: AI Generated Scenarios for Competency Building: (How) can it work?

DESCRIPTION: Imagine creating a 3D training scenario spanning hundreds of square miles, just from a verbal description and a list of ideal versus prerequisite competencies for training. Rather than a far-off future, even today's generative AI models show the potential to generate a playable force-on-force scenario with the right pipelines and corpora. However, will it be any good? Perhaps more importantly: how can we even tell if they are any good? In this talk, we discuss both the easy part (generating a scenario) and the hard part (evaluating if that scenario supports deliberate practice toward a competency). Based on this theme, we also note potential solutions such as simulated agents, implications of strength-based assessments, and the potential for learning artifacts which bring products simulations into live practice.

If you have any questions, please contact the Workshop Chairs directly:

Benjamin Goldberg;
Robby Robson;

GIFTSym11 Starts tomorrow, Wed. May 10th, 2023!

Added by Sinatra, Anne 10 months ago

GIFTSym11 starts tomorrow, Wednesday, May 10th, 2023!

GIFTSym11 is two days: Wednesday, May 10th, 2023 from 9:00am - 4:00pm Eastern, and Thursday, May 11th, 2023 from 9:00am – 2:45pm Eastern.

The final schedule can be downloaded from this GIFT news item: https://gifttutoring.org/news/168

For those attending GIFTSym11 in-person, the location information is: Partnership 3, Room 321A/B (third floor), 3039 Technology Parkway, Orlando, FL 32826.

For those who are attending virtually, the GIFTSym11 Microsoft Teams Links are included below.

Please note there are different Microsoft Teams links for each day. Also, please join on the web version of Microsoft Teams, even if you have the app installed.

GIFTSYM11 DAY 1: https://dod.teams.microsoft.us/l/meetup-join/19%3adod%3ameeting_498b7043fda844a48ce9a78f0e0345fa%40thread.v2/0?context=%7b%22Tid%22%3a%22fae6d70f-954b-4811-92b6-0530d6f84c43%22%2c%22Oid%22%3a%222c58c790-f754-4a95-b481-c181852500d5%22%7d

GIFTSYM11 DAY 2: https://dod.teams.microsoft.us/l/meetup-join/19%3adod%3ameeting_829c2938a5314fa29f2e145f849f628b%40thread.v2/0?context=%7b%22Tid%22%3a%22fae6d70f-954b-4811-92b6-0530d6f84c43%22%2c%22Oid%22%3a%222c58c790-f754-4a95-b481-c181852500d5%22%7d

If you encounter technical difficulties joining the Teams meeting, please email , , and

The event is FREE OF CHARGE, but we do request you register at the following link: https://cloud.gifttutoring.org/dashboard/?eid=793d40cb-e13c-497c-af1e-67777bad0fe8

We look forward to an excellent event!

-Your GIFTSYM11 Program Committee

AIED Workshop Abstract Submissions Extended to 05 MAY!!

Added by Goldberg, Ben 11 months ago

AGENDA NOW ATTACHED

DEADLINE EXTENSION: ABSTRACTS DUE 05 MAY

CALL FOR ABSTRACTS FOR PAPERS/DEMONSTRATIONS: A Workshop on AI to Support Guided Experiential Learning (GEL)

We are excited to announce that we are hosting a FULL-DAY workshop at the upcoming International Conference on Artificial Intelligence in Education (AIED; https://www.aied2023.org/). We are inviting PAPERS and DEMONSTRATIONS that address the four themes outlined in the overview below. We are particularly interested in work that uses AI and adaptive methods to guide and support skill acquisition and higher-level learning objectives or that can be applied to do this, but will consider contributions of any type that will further a discussion about how AIED method apply to GEL.

SUBMISSION SITE
https://easychair.org/conferences/?conf=aiedgel23

CO-CHAIRS
Benjamin Goldberg, PhD:
Robby Robson, PhD:

PROGRAM COMMITTEE
Kevin Owens, University of Texas-Austin; Dr. Gautam Biswas, Vanderbilt University; Dr. Andy Smith, North Carolina State University; Dr. Randall Spain, US Army DEVCOM Soldier Center; Dr. Anne Sinatra, US Army DEVCOM Soldier Center; Lisa Townsend, US Army DEVCOM Soldier Center; Mike Hernandez, Eduworks; Dr. Scotty Craig, Arizona State University

OVERVIEW
AI is revolutionizing the way we learn, work, and acquire new skills. With its ability to process and analyze vast amounts of data, automatically generate con-tent, and provide intelligent tutoring support, AI is helping educators and trainers develop and deliver personalized, effective, and engaging learning experiences. This workshop explores how AI can be used to influence and optimize Guided Experiential Learning (GEL).

In 1984 Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often ex-pressed as learning-by-doing. In our context, GEL is a pedagogical framework for learning-by-doing that emphasizes longitudinal skill development and proficiency gained through focused, repetitive practice under real world-like conditions [2]. Critical to GEL is instructional scaffolding across an ecosystem of experiential resources that promote skill development, including games and simulations delivered using virtual-, augmented-, and mixed-reality based applications. Skills targeted using a GEL framework are developed over time under controlled conditions that are dictated by learner states and learning theory [1, 3]. Episodic events help learners codify declarative/procedural knowledge and acquire psychomotor skills with varied task contexts and complexity while providing opportunities to gain the tacit knowledge required to progress from novice to expert. While GEL is effective for all human task training, when combined with simulations it is ideal for occupations performed in volatile, uncertain, complex, and ambiguous (VUCA) settings. These include medicine, sports, military, public safety, aviation, and other industries that are investing in simulation and extended reality solutions to support training.

WORKSHOP THEMES
The complexity of designing and assessing experiential learning and the technology-enabled, data-rich environments in which GEL takes place make GEL an ideal candidate for using AI. It can assist in the design, delivery, and evaluation of experiential events that contribute to longer-term skill and proficiency objectives and to optimize learning. This leads to research challenges that form the proposed workshop themes:

  • Multi-Modal Data Strategy
    GEL takes place across interactive environments where learners engage with physical objects, and increasingly in games and simulations supported by virtual, augmented, and mixed reality. Before any AI or machine learning (ML) techniques can be applied, strategies are needed to collect and interpret data from these environments. Multimodal learning analytics is an emerging area of AI in Education [4]. Exciting advancements are being made in the use of video, audio, and sensor data to deliver insights into student learning processes and support learner modeling. To get to AI-enabled GEL, researchers must mature a data strategy to define how sources can be collected and applied across interactive multi-modal environments.
  • Modeling Skill Acquisition and Competency
    Predictive learner analytics is another growing area of interest in AI in education. By observing learner behaviors and outcomes over time and across multiple environments, and by using sources of data that provide evidence of learning, AI can be applied to develop predictive models of learner and team competency state, which will help inform next-step pedagogical decisions and provide in-sights for talent management [5]. Evaluating the quality of a learning event on overall competency acquisition is also a critical function to enable self-optimizing learning environments designed for GEL.
  • AI and Experience Design
    Assessing the proficiency of an individual or team on a real-world task is no longer a matter of simply giving them a test and scoring it. Instead, it is necessary to observe performance across multiple trials, delivered under multiple conditions. From this perspective, a learning experience must not only be designed to support task execution; it must also be designed to allow for context-specific monitoring and assessment of foundational behaviors, processes, and procedures across a set of tasks, conditions, and standards. In addition, to support GEL, a learner requires several experiential opportunities under variations in condition and complexity [1, 3], thus creating a content creation and curation challenge.
    Support, Feedback and Coaching
  • Instructional support, feedback, and coaching are critical for GEL. Determining when, how, and what forms of feedback and support to deliver to facilitate effective learning remain open areas of research [7]. In addition, when considering GEL and longitudinal skill development, assisting learners in defining what they should practice next, and how best to practice it is a useful question that AI can help through objective analysis and decision support functions.

SUBMISSION GUIDELINES
All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:
Papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT
Demonstrations (5-6 pages using template) showcasing mature use cases that highlight advancements in performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.

IMPORTANT DATES
05 MAY: Deadline to submit an Extended Abstract (~500 words) of the proposed work
2-WEEKS FOLLOWING SUBMISSION: Decisions will be made on a rolling basis and will be based on the submitted abstract.
15 JUNE: Camera-ready paper due
07 JULY: Date of Workshop

REFERENCES
Kolb, D. A.: The process of experiential learning. Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N.J: Prentice-Hall (1984).
Hernandez, M., Blake-Plock, S., Owens, K., Goldberg, B., Robson, R., Center, S., ... Ray, F.: Enhancing the Total Learning Architecture for Experiential Learning. In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL (2022).
Anders Ericsson, K.: Deliberate practice and acquisition of expert performance: a general overview. Academic emergency medicine, 15(11), 988-994 (2008).
Emerson, A., Cloude, E. B., Azevedo, R., Lester, J.: Multimodal learning analytics for game‐based learning. British Journal of Educational Technology, 51(5), 1505-1526 (2020).
Namoun, A., Alshanqiti, A.: Predicting student performance using data mining and learning analytics techniques: Systematic literature review. Applied Sciences, 11(1), 237 (2020).
Kondratjew, H., Kahrens, M.: Leveraging experiential learning training through spaced learning. Journal of Work-Applied Management, 11(1), 30-52 (2019).
Lester, J. C., Spain, R. D., Rowe, J. P., Mott, B. W.: Instructional support, feedback, and coaching in game-based learning. Handbook of game-based learning, 209-237 (2020).

GIFTSym11 Registration is Now Open!

Added by Sinatra, Anne 11 months ago

The 11th Annual GIFT User Symposium (GIFTSym11) is quickly approaching!

GIFTSym11 is a two-day event that will be held on May 10th, and 11th, 2023 in Orlando, FL at Partnership 3 (3039 Technology Parkway, Orlando, FL 32826). Virtual participation on Microsoft Teams is also available for non-presenters who wish to participate virtually.

Presentations will be given in-person only, but non-presenters are welcome to attend in-person or virtually on Microsoft Teams.

Attendance at GIFTSym11 is FREE OF CHARGE, however, we do ask that you register at the below link to help us properly prepare for the number of expected participants, and the mode that they plan to participate in.

REGISTRATION LINK: https://cloud.gifttutoring.org/dashboard/?eid=793d40cb-e13c-497c-af1e-67777bad0fe8

Please register even if you be only joining us for part of the event.

The preliminary schedule will be released soon, so please keep an eye on the news page on GIFTtutoring.org (https://gifttutoring.org/projects/gift/news)

We are looking forward to a great event!

-The GIFTSym11 Program Committee
(Please direct questions about GIFTSym11 to Anne Sinatra at )

WS CALL FOR ABSTRACTS: AI & Guided Experiential Learning

Added by Goldberg, Ben 12 months ago

AGENDA NOW ATTACHED!!!!

CALL FOR ABSTRACTS FOR PAPERS/DEMONSTRATIONS: A Workshop on AI to Support Guided Experiential Learning (GEL)

We are excited to announce that we are hosting a FULL-DAY workshop at the upcoming International Conference on Artificial Intelligence in Education (AIED; https://www.aied2023.org/). We are inviting PAPERS and DEMONSTRATIONS that address the four themes outlined in the overview below. We are particularly interested in work that uses AI and adaptive methods to guide and support skill acquisition and higher-level learning objectives or that can be applied to do this, but will consider contributions of any type that will further a discussion about how AIED method apply to GEL.

SUBMISSION SITE
https://easychair.org/conferences/?conf=aiedgel23

CO-CHAIRS
Benjamin Goldberg, PhD:
Robby Robson, PhD:

PROGRAM COMMITTEE
Kevin Owens, University of Texas-Austin; Dr. Gautam Biswas, Vanderbilt University; Dr. Andy Smith, North Carolina State University; Dr. Randall Spain, US Army DEVCOM Soldier Center; Dr. Anne Sinatra, US Army DEVCOM Soldier Center; Lisa Townsend, US Army DEVCOM Soldier Center; Mike Hernandez, Eduworks; Dr. Scotty Craig, Arizona State University

OVERVIEW
AI is revolutionizing the way we learn, work, and acquire new skills. With its ability to process and analyze vast amounts of data, automatically generate con-tent, and provide intelligent tutoring support, AI is helping educators and trainers develop and deliver personalized, effective, and engaging learning experiences. This workshop explores how AI can be used to influence and optimize Guided Experiential Learning (GEL).

In 1984 Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often ex-pressed as learning-by-doing. In our context, GEL is a pedagogical framework for learning-by-doing that emphasizes longitudinal skill development and proficiency gained through focused, repetitive practice under real world-like conditions [2]. Critical to GEL is instructional scaffolding across an ecosystem of experiential resources that promote skill development, including games and simulations delivered using virtual-, augmented-, and mixed-reality based applications. Skills targeted using a GEL framework are developed over time under controlled conditions that are dictated by learner states and learning theory [1, 3]. Episodic events help learners codify declarative/procedural knowledge and acquire psychomotor skills with varied task contexts and complexity while providing opportunities to gain the tacit knowledge required to progress from novice to expert. While GEL is effective for all human task training, when combined with simulations it is ideal for occupations performed in volatile, uncertain, complex, and ambiguous (VUCA) settings. These include medicine, sports, military, public safety, aviation, and other industries that are investing in simulation and extended reality solutions to support training.

WORKSHOP THEMES
The complexity of designing and assessing experiential learning and the technology-enabled, data-rich environments in which GEL takes place make GEL an ideal candidate for using AI. It can assist in the design, delivery, and evaluation of experiential events that contribute to longer-term skill and proficiency objectives and to optimize learning. This leads to research challenges that form the proposed workshop themes:

  • Multi-Modal Data Strategy:
    GEL takes place across interactive environments where learners engage with physical objects, and increasingly in games and simulations supported by virtual, augmented, and mixed reality. Before any AI or machine learning (ML) techniques can be applied, strategies are needed to collect and interpret data from these environments. Multimodal learning analytics is an emerging area of AI in Education [4]. Exciting advancements are being made in the use of video, audio, and sensor data to deliver insights into student learning processes and support learner modeling. To get to AI-enabled GEL, researchers must mature a data strategy to define how sources can be collected and applied across interactive multi-modal environments.
  • Modeling Skill Acquisition and Competency
    Predictive learner analytics is another growing area of interest in AI in education. By observing learner behaviors and outcomes over time and across multiple environments, and by using sources of data that provide evidence of learning, AI can be applied to develop predictive models of learner and team competency state, which will help inform next-step pedagogical decisions and provide in-sights for talent management [5]. Evaluating the quality of a learning event on overall competency acquisition is also a critical function to enable self-optimizing learning environments designed for GEL.
  • AI and Experience Design
    Assessing the proficiency of an individual or team on a real-world task is no longer a matter of simply giving them a test and scoring it. Instead, it is necessary to observe performance across multiple trials, delivered under multiple conditions. From this perspective, a learning experience must not only be designed to support task execution; it must also be designed to allow for context-specific monitoring and assessment of foundational behaviors, processes, and procedures across a set of tasks, conditions, and standards. In addition, to support GEL, a learner requires several experiential opportunities under variations in condition and complexity [1, 3], thus creating a content creation and curation challenge.
  • Support, Feedback and Coaching
    Instructional support, feedback, and coaching are critical for GEL. Determining when, how, and what forms of feedback and support to deliver to facilitate effective learning remain open areas of research [7]. In addition, when considering GEL and longitudinal skill development, assisting learners in defining what they should practice next, and how best to practice it is a useful question that AI can help through objective analysis and decision support functions.

SUBMISSION GUIDELINES
All papers must be original and not simultaneously submitted to another journal or conference. All figures, tables, and images must be original and not previously published.

The following paper categories are welcome:
  • Papers (5-10 pages using template) describing design, application, and/or science-based potential enhancements to GIFT
  • Demonstrations (5-6 pages using template) showcasing mature use cases that highlight advancements in performance assessments, pedagogical reasoning and coaching, data visualization, adaptive and intelligent training, and after action reviews.
IMPORTANT DATES
  • 30 APRIL: Deadline to submit an Extended Abstract (~500 words) of the proposed work
  • 2-WEEKS FOLLOWING SUBMISSION: Decisions will be made on a rolling basis and will be based on the submitted abstract.
  • 15 JUNE: Camera-ready paper due
  • 03 or 07 JULY: Date of Workshop
REFERENCES
  1. Kolb, D. A.: The process of experiential learning. Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N.J: Prentice-Hall (1984).
  2. Hernandez, M., Blake-Plock, S., Owens, K., Goldberg, B., Robson, R., Center, S., ... Ray, F.: Enhancing the Total Learning Architecture for Experiential Learning. In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL (2022).
  3. Anders Ericsson, K.: Deliberate practice and acquisition of expert performance: a general overview. Academic emergency medicine, 15(11), 988-994 (2008).
  4. Emerson, A., Cloude, E. B., Azevedo, R., Lester, J.: Multimodal learning analytics for game‐based learning. British Journal of Educational Technology, 51(5), 1505-1526 (2020).
  5. Namoun, A., Alshanqiti, A.: Predicting student performance using data mining and learning analytics techniques: Systematic literature review. Applied Sciences, 11(1), 237 (2020).
  6. Kondratjew, H., Kahrens, M.: Leveraging experiential learning training through spaced learning. Journal of Work-Applied Management, 11(1), 30-52 (2019).
  7. Lester, J. C., Spain, R. D., Rowe, J. P., Mott, B. W.: Instructional support, feedback, and coaching in game-based learning. Handbook of game-based learning, 209-237 (2020).

SWOT Analysis of ITSs Book (Vol 10) Now Available!

Added by Sinatra, Anne about 1 year ago

The Design Recommendations for Intelligent Tutoring Systems: Volume 10 – Strengths, Weaknesses, Opportunities and Threats (SWOT) Analysis of ITSs Book is now published and available for download! The book is free, and is available in the documents tab of gifttutoring.org or through this link: https://gifttutoring.org/documents/163

The Design Recommendations for Intelligent Tutoring Systems (ITSs) series explores the impact of ITS design on education and training. Specifically, this book volume includes Strengths, Weaknesses, Opportunities, and Threats (SWOT) Analyses of ITS components. The book includes overview chapters and individual chapters which examine the current and potential future states of both traditional and advanced ITS elements. These topic areas include Learner Modeling, Instructional Strategies, Authoring Tools, Domain Modeling, Assessment, Team Tutoring, Self-Improving Systems, Data Visualization, Competency-Based Scenario Design, and the Generalized Intelligent Framework for Tutoring (GIFT).

Citation: Sinatra, A.M., Graesser, A.C., Hu, X., Goodwin, G., and Rus, V. (Eds.). (2023). Design Recommendations for Intelligent Tutoring Systems: Volume 10 - Strengths, Weaknesses, Opportunities and Threats (SWOT) Analysis of Intelligent Tutoring Systems. Orlando, FL: US Army Combat Capabilities Development Command - Soldier Center. ISBN 978-0-9977258-3-4. Available at: https://gifttutoring.org/documents/163

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